It’s a quirky thing that appeals to some and insults others. I discussed the nature of card driven game-play in my article on Combat Commander. You won’t be able to fire or push forward on the battlefield unless you draw the appropriate card, which results in a lack of control and an excellent framing of fog of war. Whether you’re controlling a Soviet T-34 or German Panzer IV, you’re drawing from a shared action deck that controls the editing and pacing of our story. In Tank Duel the bulk of play is funneled through your hand. As dramatic and unpredictable situations unfold the tension builds and your own war stories emerge, ones you will share with other hobbyists years later. The experience is about providing just enough detail to frame the scene in your mind and allowing you to run wild with narrative authorship. That classic wargame was a revelation in abstracting the battlefield by removing the board and leaning heavily on card play. It’s an intense game is what I’m trying to say. It carefully curates its list of mechanisms to evoke a tight and claustrophobic experience where each shot rumbles and each fire smolders. This GMT release from Mike Bertucelli mixes elements of sizable abstraction with very specific aspects of simulation. All they had was each other and their rolling coffin. It was a confined hell that smelled of sweat and petrol. These men jammed themselves into a noisy steel warmachine and thundered across the countryside while other crazy men threw high velocity tungsten rounds at them. You have to be a little off to be a tanker.
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